Compositing for Animation in Clip Studio Paint Ex

yonseo · January 16, 2018 · Uncategorized · 0 comments

Rendering can take quite a bit of time so I found a simple workflow using matcaps. Matcaps are material captures, they capture a material and give a nice display in the viewport. These are great for sculpting and modeling in 3D. Im using matcaps in this current render.

I have seperate render passes, one is a matcap, an ambient occlusion, a thickness, and another matcap for the reflection. I bring that into Clip Studio Paint Ex and add some filters to get a good final result.

The Aim

The purpose here is to be able to render out an animation quickly then bring that into a compositor of my choice (Clip Studio Paint Ex) and export that into final still images. Rendering can take alot of power and time, with this technique I aim to use matcaps which render instantly and don’t require alot of power. Clip studio is perfectly capable of exporting the animation into .mp4 or .avi movie files. However that i’snt necessary in my case. Adding voices and sounds to the animation can be done in another application so exporting still images is fine.


This is a quick animation rendered in Modo with one of my test rigged 3D models. To bring all my renders into Clip Studio I first create an animation folder.

Animation Folder

To create an animation folder click on the timeline settings (shown in a red arrow), then click on ‘New animation folder’ (shown in green). A new folder will be created in the layers panel. One render pass will go inside this folder. Each render pass must have it’s own animation folder.

Loading Cels

Before you can load cels, it is important to select the animaion folder you are currently working on to ensure the images inside the folder are loaded into the selected cell.

In Clip Studios timeline there are numbers starting from 0, these are called cels. A cel must be selected first to assign a image or layer to that cel. There are two options to assign a layer to a cel. One is specify cels, the other is Batch specify cels. I am using Batch specify cels to assign multiple images to multiple cels. In the image below you can see how to access ‘Batch specify cels’.

Once selected a window will appear, you want to select ‘Specify name of existing animation cel’. This will load all images from the animation folder into each clip. Everything else will be automatically set for you, simply click ok.

Now you can play your animation from the timeline.


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