Hello! Back to hair basics huh? Yeah, I’m using the fur material in Modo, it’s interesting. I can make fur, hair, grass, and other stuff with this material. This is whats current for the kimbap film. Creating hair for the characters. Simple things like hair, skin, eyes are important to get comfortable with for animation. As an animator you focus on movement and frames but working alone you must cover all areas, especially rendering. It’s one of the tough ones to do because there’s a lot of options. Once you get going its incredibly rewarding. The software makes magic. Exhibit A. lol Longer hair with more frizz look. Here is the hair strand following curves from a cube mesh. I’m also using the hair material with default settings. Smoother hair, more like a dolls hair. Noodle fibers, what else? On a sphere to be tested as a head. Some cool effects with iridescence material.
Today I’m going to show a process which I use to create backgrounds for my comic, Genjira’s Backpack. The tools Im using are: magicavoxel and clip studio paint ex. You can download magicavoxel for free at https://ephtracy.github.io/ and if you don’t own clip studio you can also use krita from https://krita.org/en/ Create a small section of a building, in this case I’m making a Japanese school. These will be stacked to make a larger building. Save the image when you’re done rendering. Magicavoxel is limited in size so I will take this image and create a bigger building in clip studio. Use Isometric to your advantage. Remember the angle of your camera view, the number on the right side and on the bottom (highlighted in pink). To view the numbers you must toggle the button (highlighted in blue). This is important for the isometric instances to align properly. So when you build something always go back top that same angle to have an accurate perspective and everything will fit like legos. Start stacking to make a building. At this point you can desaturate and make this a grayscale image for a manga or apply a gradient and […]